Strange Spoon Slay The Spire

Strange Spoon Slay The Spire

Spoon only affects cards that exhaust when played, so cards that exhaust other cards and ethereal will still work as normal. Cards that play and exhaust other cards (havoc, omniscience) will have a 50% chance of discarding them instead. Also be aware that slimed status cards, medical kit, and blue candle can end up discarding statuses and curses if you have spoon.

Staring at the spoon, it appears to bend and twist around before your eyes. Dedicated to all discussion on the roguelike deckbuilding game slay the spire by mega crit games. Currently available on windows, mac, linux, ps4.

What is your opinion on this relic? In case you dont remember, it discards cards 50% of the time instead of exhausting them. I dont remember taking it even once in my 100 hours of playtime.

Cant imagine ever relying on 50% proc chance. This relic looks like something that could make an already winning run 1% better. And in some cases it is even bad (transmutation,.

The run was good before but the relic transformed this one beyond compare. 50% more like 100% at least how it seems. If you enjoyed the video, please conside.

Cards which exhaust when played will instead discard 50% of the time. Staring at the spoon, it appears to bend and twist around before your eyes. Strange spoon is one of the relics in slay the spire.

Shivs deal 3 additional damage. Add 2 shivs to your hand. Add 1 shiv to your hand.

At the start of your turn, add a shiv to your hand. Add 1 shiv to your hand for each card discarded. Choose and exhaust 3 cards in your hand.

About press copyright contact us creators advertise developers terms privacy policy & safety how youtube works test new features press copyright contact us creators. The strange spoon is a shop relic. When playing a card that exhausts itself, it will instead be sent to the discard pile as normal 50% of the time.

Cards exhausted through effects other than their own will never be saved. Likewise, ethereal cards will not be saved at the end of a turn when they exhaust themselves. Deus ex machina is unplayable, and its effect to exhaust.

Cards which exhaust when played will instead discard 50% of the time. Impact on winrate, how often strange spoon is found and other slay the spire statistics calculated from player data. Slay the spire statistics.

Spirelogs 2. 0 (development version) is open! Watcher uploads are available. Cards like piercing wail, disarm, corrupted skills, core surge, boot sequence, crippling cloud etc.

Really do slap when they don't exhaust. It's a situationally strong relic. I was offered feed by neow at start.

Upgraded it first thing, and found strange spoon. I was thinking, huh. 50% of the time i get to play feed again.

Not bad! so i grabbed that spoon to complement my fork. What is your opinion on this relic? In case you dont remember, it discards cards 50% of the time instead of exhausting them.

I dont remember taking it even once in my 100 hours of playtime. Cant imagine ever relying on 50% proc chance. This relic looks like something that could make an already winning run 1% better.

And in some cases it is even bad (transmutation, apotheosis,. What is your opinion on this relic? In case you dont remember, it discards cards 50% of the time instead of exhausting them.

I dont remember taking it even once in my 100 hours of playtime. Cant imagine ever relying on 50% proc chance. This relic looks like something that could make an already winning run 1% better.

And in some cases it is even bad (transmutation, apotheosis,. It might be possible you just got unlucky because strange spoon gives 50% chance to discard instead of exhaust. Although you'd have to be mighty unlucky for that to happen.

Dedicated to all discussion on the roguelike deckbuilding game slay the spire by mega crit games. Currently available on windows, mac, linux, ps4, nintendo switch, xbox. About press copyright contact us creators advertise developers terms privacy policy & safety how youtube works test new features press copyright contact us creators.

Gain 8 block synergies well with: (no notable synergies for that card) editors note: (no note for defend and strikes).

High (early), low (late) upgrade: Costs 0 synergies well with: Darkness, doom and gloom editors note:

Great to evoke dark orbs which stacked a lot of damage, also.

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