Edges to curves is a a little python script that will present a simple interface that will allow you to bake the edges that you wish to create into curves, a make curves button to actually create them once baked, and a loft curves button that will perform a loft operation creating an object from the curve. Check out the edges to curves script. Creates a curve with disconnected start and end points.
Creates a curve with connected start and end points. If the selected edges do not form a closed loop, maya will automatically connect the two open endpoints. Creates a periodic curve if the selected edges form a closed loop.
Creates an open curve otherwise. This script does create the curves from selected poly edges. Its needs to be maya 2009+ and it will useful for creating hairs system in maya hair.
Select the poly edges (multiple or desired) 1) store selected edges. 2) select same topology (and polycount) objects and converts previously selected template edges to nurbs curves and selects all curves, wich are are prepared for lofting.
How to extrude polygon components, such as faces and edges, along a nurbs curve in maya. 1. Extrude a polygon face or edge along the curve by. Use the following options to set what happens when you select modify > convert > polygon edges to curve.
Form sets the type of curve that results once the selected edges are converted. Open creates a curve with disconnected start and end points. Periodic creates a curve with connected start and end points.
If the selected edges do not form a closed loop, maya will automatically. Using an edge we can create geometry along a set path. First we will create an edge that will help us to path out the direction for our new geometry.
Modify > convert > polygon edges to curve form. Sets the type of curve that results once the selected edges are converted. If the selected edges do not form a closed loop, maya will automatically connect the two open endpoints.
Creates a periodic curve if the selected edges form a closed loop. Creates an open curve otherwise. Select curves > duplicate surface curves.
When construction history is on, the curve remains linked to the original surface. Transformation is relative to the original surface, and changes to the component curve from which it was created change the duplicated curve. Modify>convert>polygon edges to curves.
In a mel console. After doing this you will also want to rebuild the curve, since it;s segments will be based on the amount of edges in the converted selection. My first thought was to select the edges i needed curved and then do modify/convert/polygon edges to curve.
However, upon using this, while i can see the smooth curve maya created, it did not replace my low poly curve and therefore the smoothed curve is just floating above my old one. I have since tried other methods, but none have come as.